Initial impressions of Marble Skies weren’t favourable. The menu selection is incredibly twitchy with a controller. In-fact the directional pad controls are completely disabled. The only option is to use the analogue thumb stick or the mouse.
I figured I’ll give the game the benefit of the doubt. After all it’s an indie game which was most likely created on a low budget. The marble itself controls perfectly. With too much momentum it’s easy to lose control and have it fly completely off the surface to an infinite abyss. That’s the fault of the player so kudos to the game as there’s nothing wrong with a good challenge.
First Look Gameplay Video
Sadly the game fails on two fronts. The first being that their isn’t an explanation in-game of what needs to be done on strange levels that have no real need to be so awkward. The level which I struggled with had tasked me with having to launch high into the sky onto the surface above. However, no matter how much I tried it was impossible to reach that high. After numerous attempts and no obvious way forward I’d lost interest. By this point the games more serious problem had irritated me into a premature ending. The camera is something of nightmares. Incredibly twitchy to control, much like the menu navigation.
To successfully complete some stages with multiple obstacles requires the talents of an octpus as you’ll need to control the ball with the left stick, keep control of the camera with the right stick whilst jumping with the A button on the controller. It can be done but it takes a hero to pull it off. Anyone that passes this challenge deserves a damn medal. The game is still in early access. A lock-on camera which follows the ball forward would resolve the issue with the flick of the right stick to peak sideways.
Personally I won’t be trying Marble Skies again until it’s out of Early Access at which time one would hope the current issues are resolved.
Fascinated with gaming since the old cassette based computers. Custom-building and repairing computers for 20 years and have been creating websites for 5 years. I’ve been a geek way before it became fashionable. Video game collector and gamer. Mainly a PC gamer though do enjoy console exclusives. Created Zorf Gaming to share my passion for gaming. I’m the web-designer/developer, content creator, editor, video creator. In essence this is my passion and I like nothing more than to share it with you. Currently writing my first book ‘A Father’s Daughter’.